As I mentioned last month, Helldiver 2 a complete roller coaster During the first year of renewal. Balance in particular has been a pain point. For example, there are those fun little patches that make your guns better or worse and spark fierce battles: a railgun cripples a thousand ships. 2025 is another new beginning.
The latest in this long line of balance discussions is inspired by the recent killzone cross armstheir controversies saw their second half Free offer as penance. CCO Johan Pilestedt now weighs in to spread some super-Earth wisdom: “Balance doesn’t matter,” he believes. Um.
Well, to be fair, that’s just part of it Reddit comments Pilestedt produced on this theme. One weapon in particular made it into the crosshairs: the PLAS-39 accelerated rifle. The weapon’s placement is a bit odd – it fires three rounds from a nine-round magazine, much like a sniper rifle, which means it will run out of ammo very quickly. Due to its inefficiency, its damage isn’t really up to par either. In fact, as the author of the post Pilestedt was replying to the note, its performance was surpassed by the PLAS-101 purifier (our weapon). Call it out specifically Following November’s huge balance patch as the “bot killing phenomenon”.
The Purifier is similar to the PLAS-39 in that it’s a charge-based weapon, but it also has higher damage, a more efficient magazine, and it has a semi-auto mode for when you really want to spray and pray. It’s deadlier and more versatile than the Killzone crossover, and don’t forget, the game cost 600 Super Points before Arrowhead gave it away for free.
In response, Pilestedt argued: “Weapons are weapons, balance doesn’t matter. That’s where the mistake was before. Things were treated as game objects rather than real weapons. If you like [Killzone] Fantasy, you might want to use it. It kills stuff, rather than being useless. It probably needs some tweaking, but unfortunately, a three-shot sniper with nine rounds per magazine… isn’t that good. But that’s how weapons work.
For charitable purposes, much of the community’s past outrage have Arrowhead’s digital tweaks are anti-fun and too balance-focused – in Pilestedt’s own words“Every time someone discovers something interesting, the fun is gone.” Additionally, in a game, each Warbond releases a batch of weapons (for a Comprehensive pace With about 12 new weapons every three to five months) you’ll have a hard time staying steady.
Helldivers 2 is also a cooperative game rather than a PvP arena, so factors like power fantasy, overall feel, and baseline effectiveness are more important than a vague definition of fairness. However, in Killzone, simply shrugging off an inferior gun and saying “that’s how the weapon works” seems confusing, given that Hellraiser 2’s recent success has largely been down to improving its performance Poor weapons. Of course, the effort to add Killzone weapons would fail if they didn’t function the way they do in the game, but I feel like this makes it worth the money compared to what it was in Helldiver 2 It’s a secondary issue.
For Pileist, it might just come down to verisimilitude (the feeling of being “real”), adding: “I really despise the idea that snipers in games do more damage than rifles of the same caliber,” Pileste added. “It’s so stupid.” This is consistent with a stalker Comment later In a separate thread, he lamented that the video game logic of miniguns heats up the more you use them, while the design of miniguns is literally built around avoiding that. “Any designer who designs a minigun in this way should not be working on a shooter.”
Meanwhile, in a game where you shoot aliens with a plasma gun and mow down giant insects with a flamethrower, realism can only get you so far. Gag weapons like this 2124 Constitution Rifle It’s one thing, but as part of a crossover event, it’s a weapon that costs actual premium currency.
Disagreeing with the game’s treatment of gun design doesn’t excuse it from being weak when you’re going to sell it for around $6 in premium currency – the only reason players aren’t clamoring in droves to get their super points back is Because Arrowhead changed their minds and gave it away for free. All I’m trying to say is that the studio dodged a bullet here and would be wise to look into why it took the shot in the first place.