Nvidia DLSS 4 is the magic bullet behind the RTX 50-series’ touted 2X performance — Reflex 2, Multi Frame Gen AI tools come to the fore
January 8, 2025

Nvidia DLSS 4 is the magic bullet behind the RTX 50-series’ touted 2X performance — Reflex 2, Multi Frame Gen AI tools come to the fore

NVIDIA KES The 2025 presentation demonstrated its new RTX 50 series graphics cards proudly, with RTX 5090 through PTX 5070 they all offer roughly double the performance of their previous-generation RTX 40 series counterparts, something Nvidia noted in the new Blackwell architecture in its report. However, take a look at Nvidia internal tests shows that the 2x improvement in gaming comes more from the DLSS 4 software package than from bare silicon versus silicon.

Deep Learning Super Sampling, or DLSS, has been a core feature of Nvidia’s consumer graphics cards since the RTX 20 series. The DLSS 4 software suite includes many new and improved artificial intelligence features that improve game performance and image quality over DLSS 3/3.5 last generation. Software and hardware improvements result in updates to DLSS super-resolution scaling, ray reconstruction, and frame generation, a feature where the AI ​​generates one additional frame for every frame rendered.

DLSS 4 moves to multi-frame generation, a process that can generate up to three frames from a single rendered frame. This can effectively increase the speed from 30fps to 120fps by generating and inserting additional frames. But, as with conventional frame generation, it’s really about frame smoothing rather than real performance improvements – user input is still sampled at a much slower rate, and latency issues persist.

(Image credit: Nvidia)

DLSS 4, according to Nvidia testing, is better in every way than DLSS 3. Nvidia’s own relative performance landmarks for the RTX 5090, 5080, 5070 Ti and 5070, which compare the new cards to their previous generation counterparts (RTX 4090, etc.), aim to prove this precisely.

All future cards more than double last-gen performance in Cyberpunk 2077, Black Myth: Wukong and Alan Wake 2, all at 4K Max settings with full RT. There is also a D5 Render performance test. However, the fine print reveals that while some DLSS 4 features will be available on 40-series cards and older, when tested, DLSS 3 was used on 40-series cards.

There’s nothing wrong with that; DLSS 4 has not yet been implemented on older cards, and Multi Frame Generation will only be available on 50-series cards thanks to special hardware updates (at least that’s what Nvidia says). But in games where DLSS 4 is not available, the advantage drops to 1.5x or less.

A Plague Tale: Requiem was tested with DLSS 3 on all cards, while Far Cry 6 was tested without DLSS (which it doesn’t support) and showed a marginal improvement of 1.25x per generation.

2025-01-07 11:51:12

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