Nvidia has an impressive list of announcements at CES 2025. Next generation RTX 50 series graphics cards which use new technologies such as RTX neural shaders to reduce video memory usage, and gaming laptops with much lower power consumption and much more. On the software side, Nvidia also made a major announcement about its Deep Learning Super Sampling (DLSS) technology, which is being updated to version 4.
The biggest new feature in this version of DLSS is multi-frame generation. This new implementation, an update to DLSS 3’s frame generation feature, can generate up to three frames using data from a standard “rough render” frame. Nvidia claims this can improve frame rates in PC games by up to 800%.
See how DLSS 4 multi-frame generation works in Cyberpunk 2077 Comparison video is below, although the footage doesn’t show much movement.
Nvidia is also touting this fourth-generation implementation as “the biggest update to its AI models since the release of DLSS 2.0 in 2020.” It states that DLSS Ray Reconstruction, DLSS Super Resolution and DLAA now run on transformer models similar to those used by artificial intelligence models such as ChatGPT and Gemini. According to the company, this will improve image quality, reduce ghosting and improve the detail of these technologies while moving.
The new GeForce RTX 50 series is expected to receive the full package of DLSS 4 features, with DLSS Multi Frame Generation becoming an exclusive technology for the line. However, improvements made to previous DLSS elements will still be available to other Nvidia customers. See the image below for a full description:
When DLSS 4 comes out this year, 75 games and applications will have support any day now. This includes Indiana Jones and the Big Circle, Hogwarts Legacy, Cyberpunk 2077, STALKER 2: Heart of Chernobyl, Star Wars: Outlaws, Marvel Rivals, Microsoft Flight Simulator 2024and many others.
For games that don’t support DLSS 4, RTX 50 series users will also be able to use the new DLSS Override feature in Nvidia’s app to upgrade regular frame generation to multi-frame generation.