
Stalker 2 gets its “first major patch”, patch 1.1, featuring a mammoth list of more than 1,800 fixes that includes the first batch of A-Life tweaks
Stalker 2 developer GSC Game World was I’m gradually working fix as many of the bugs and issues that plagued the game at launch as possible, and today it’s made significant progress in fixing a ton of issues. This latest patch contains over 1,800 fixes, making it the game’s “first major patch.”
While the modders were busy releasing many custom fixes and tweaks for the game literally from the moment he fellit was nice to see that GSC was doing everything they could to make Stalker something that people could try without worrying about running into as much of a hassle as our own Connor and Kelsey who reviewed and directed the game.
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“Just before Christmas and New Year’s, we are ready to release patch 1.1,” GSC wrote in the post. notes for the new patch“This is the first major patch for STALKER 2: Heart of Chernobyl, and it will fix more than 1,800 problems, including the first version of A-Life fixes.
“We understand that the patch size is huge and the download process will take some time. We would like to thank you for your understanding and we will work on this aspect as well.”
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So, what’s up with this muscle boy? Well, I won’t go into detail on this because we’ll be here all day, but here are all the fixes specifically targeted to A-Life, the system that controls AI behavior that underpins many of Stalker’s unique features. attractive gameplay.
- Fixed an issue with NPCs appearing behind the player.
- Players can now encounter wandering NPCs around the Zone more often.
- The distance at which the player can see A-Life NPCs has been significantly increased.
- Fixed an issue with aggressive optimization that prevented A-Life NPCs from existing offline (out of the player’s line of sight). Offline, A-Life will continue to make progress toward its goals over time. Players may now have the opportunity to encounter A-Life NPCs they have met previously by following in the same direction as the NPC.
- Improved A-Life NPC navigation in offline mode using GameGraph (AI Global Navigation Map): Fixed multiple issues that resulted in NPCs being unable to follow or find their way to assigned objectives. Fixed several issues that caused NPCs to get stuck in the online-to-offline transition state.
- The motivation of NPC A-Life to expand the territory and actively attack enemies and mutants has been increased.
- Fixed issues that resulted in fewer A-life NPCs being encountered than intended.
- Further improvements to contextual actions to ensure smooth transitions between offline and online states for NPCs participating in these actions.
- Groups exploring the Zone are now more diverse in terms of possible factions and group sizes.
- Fixed an issue where human NPCs were not getting their communication and negotiation needs met while wandering around the Zone.
In addition, there are a number of changes to everything from main missions and story progression to side missions and open world encounters, as well as cutscenes. GSC has also made some “balance adjustments” including “increasing rewards across multiple missions” as well as changing some things regarding the player’s loadout, condition and how they move around the map.
If you’re still not sure whether Stalker 2 is worth playing, be sure to check it out our review. We also have a variety of guides that will help you survive by effectively performing activities such as taking care of your equipment And study of anomalies.
2024-12-19 12:34:08