The Best New Cards In Pokémon TCG Pocket’s Mythical Island
December 20, 2024

The Best New Cards In Pokémon TCG Pocket’s Mythical Island

The arrival of Mew and its Mythic Island special scene Pokémon TCG Pocket Brought up some very damaging cards. Clearly designed to disrupt the current meta and bring confusion to those who rely on the same three decks for all battles, it should make competing online more interesting until a brand new deck arrives in January. We’ve highlighted the best of the 68 new options.

grass deck

Grass decks are getting a decent shot at it for the first time in the meta, with nine new cards adding some very powerful abilities. For example, the Exeggcute/Exeggutor card allows you to add 2 points of energy to the former each turn to enhance the latter’s 80+ attack power. As an added bonus, your opponent’s active Pokémon gets an additional 20 attacks for every energy it has, which is a great counter for those playing Lapras or Blastoise, and even gives you more Good chance against former Charizard.

Then there’s the Celebi Precursor, which has 50x attack power, provides a coin flip for every power attached to it, and perhaps most powerfully, a stage 2 snake that, while sitting on your bench, has An ability called Jungle Totem, which means each grass energy attached to any card you have doubles the amount. So yeah, combine it with Exeggutor or Celebi and Crikey and you’re in business.

fire deck

The fire deck didn’t need any help, so only a handful of new additions were made among the seven newcomers. Ponyta and Rapidash have slightly better attacks, while Salandit and Salazzle suffer from poison attacks. Perhaps the most interesting new change is Volcarona, which deals 80 damage to any opponent Pokémon you choose, but discards two of the three energies it consumes.

electric deck

Electric decks get six new cards and offer a lovely twist, with the new Pikachu’s attacks dealing 10 damage to each bench monster, like mini versions of Pikachu’s previous abilities. Then, the new Raichu becomes less cute, with Raichu having an energy of 3 and dealing 60 damage to the opponent’s active Pokémon, but 20 damage each to all Pokémon on the bench. Unleash this on a water deck and you can hit everything on the bench for 40 points each, which can be devastating against a starfish deck that kids love so much.

Psychic deck

Psychic deck, This is already the most OP in the gamegiven even more power among ten new cards. Mew is pretty mild, hitting for 20 points and exposing the opponent’s hand, but Mew ex has the Ditto-like ability to mimic any attack from the opponent’s active card, and has 3 normal powers, meaning it can be used on any stripe of any used in the deck. Beheeyem arrives, and while it only does 10 damage by itself, it does an additional 20 points of damage for every card the opponent has. In the pre-Damn Pikachu deck setting, you could get 70 points with just one energy. The rest of the purple additions are filler.

battle deck

As always, battle decks offer impressive options across the 8 new additions, but Golem now offers 120 options and Reduces next attack against it by 30 – although this is 4 energy. However, this is also probably the most damaging deck, with the new Aerodactyl ex preventing your opponent from evolving their active Pokémon simply by sitting on the bench. Even fighting can still be boring, which disrupts the entire meta.

dark deck

Dark decks get a nice new twist with Weezing, whose 50 damage attack also forces your opponent to flip a coin to see if their follow-up attack works, ensuring Dark remains the best grief option in the game. There are seven new cards, but most are filler cards.

dragon tablet

The Dragon deck is still nothing considering how few cards it has, but for those brave enough to risk the multi-energy option with their Dragons, there’s now a Drudigan, which has 90 attack damage and hits It does 20 damage on hit, but that’s really the only new card.

Common deck

More distractions are also available in six new products Ordinary type cards, including the 2-stage Pigeot ex, which is a super-powered version of the aforementioned Beheeyem – it does 80 damage, plus 20 damage for every card on the enemy’s bench. So, yes, if someone was playing Pikachu Prequel and he only had two Pokémon on his bench, you’d hit them 120 times, enough to take out Pikachu in one hit!

Tauros adds a Fighting Attack, which is a 40+ attack, with an additional 80 added if the opponent’s Pokémon is a predecessor. Again, this is enough to overwhelm Pikachu and take a big chunk away from everything else.

water deck

Then there’s the water deck. The best guess is that someone at The Pokémon Company is a big Squirtle fan or something, because this already very powerful option becomes even more powerful with these eight additional cards. Gyarados is looking for an ex because presumably Brastovas’s ex, Lapras’s ex, Starfish’s ex, and Articuno’s ex aren’t enough. The 4 energy attack power of a 180HP level 1 card is 140, that is also Discard random energy from random cards on both sides!

And that’s not the real danger. The same goes for Vaporeon, a card that was mediocre in Genetic Apex and can now just be thrown out in bulk. The incarnation of Myth Island has an ability called “Charge”, which allows you to freely transfer water energy from the bench to active Pokémon at any time. Coupled with Misty’s ability to load up as much energy as you can by flipping your head continuously, this means anyone using one of these five different Water ex cards will be loading up at a stupidly fast rate.

coach card

As with Genetic Apex, the number of items and trainer cards is still minimal compared to the physical game. While there are only five new additions (for some reason, one card that’s a duplicate of old Amber, completely unchanged), they’re going to make a big difference.

Myth Tablet It lets you look at the top card of your deck, but unlike the Pokédex, it lets you do something with it. If it is a Telekinesis Pokémon, you can add it to your hand. If not, then whatever it is goes to the bottom of your deck.

trainer blue is a Hail Mary savior, reducing all incoming attacks by 10 for the next turn, while the trainer leaf is a strategy-changing option that reduces the cost of retreat by two for that round. However, both are supporters, so that means you won’t be able to play as the other, or Professor’s Research, Misty, Giovanni, etc.

Another new coach is budding adventurehe has the rather special ability to bring your Mew ex back into your hands from your active position. I imagine this will show up in people’s games?

The strangest addition, however, is Pokémon Flute. This card puts a Basic Pokémon from your opponent’s discard pile onto your opponent’s bench. At first glance, this might seem like something that actively helps your enemies, but it’s actually a pretty honorable prank choice. Aside from the most obvious use – if you’re using an attack that’s powered by the number of cards on your opponent’s bench – if someone leaves room for their important Ralts to back up their Mewtwo, or if someone stubbornly doesn’t The Charmanders that will come out build their Charizard, and it’s going to be really fun to fill that slot with whatever card they sacrificed beforehand.

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2024-12-17 15:40:00

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