Ubisoft has shared new information about the basics of the parkour system in Assassin’s Creed Shadows. new blog post. Assassin’s Creed Shadows release date is set for February 14th. It features two main characters: the shinobi Naoe and the samurai Yasuke. Considering Naoe turns out to be the more agile of the two main characters, it only makes sense that Shinobi is the highlight of the recently released details of changes to the much-loved parkour gameplay.
From the cathedrals of Italy to the pyramids of Egypt, Assassin’s Creed has long served as a massive playground where gamers could explore historic areas in unconventional ways. Parkour has proven to be an integral part of the Assassin’s Creed series, and it’s no surprise that it’s also an integral part of Shadows’ gameplay.
The latest Ubisoft blog update from the AC Shadows team lays the groundwork for the parkour gameplay players can expect when the game releases next month. Set in the crowded streets and dangerous castles of feudal Japan, Naoe will demonstrate her speed and masterful agility as she leaps across rooftops and scales towers to admire the scenery. Naoe’s path isn’t the only path players can take, however, and Yasuke will find himself with his own useful set of skills to navigate Japan. Although his methods may be a bit more brute force than a skilled ninja.
Shadows introduces new movement features such as physics-based grappling hook and prone movement that will help players scale the stone walls of feudal Japan’s powerful castles and discover new hidden paths that can present unique parkour challenges. According to Simon Lemay-Comtois, Associate Game Director for Assassin’s Creed Shadows, these changes will make players want to take a more careful approach to parkour in the upcoming game.
“In our game, holding down the parkour up button like the gas pedal is not the optimal way to parkour,” says Lemay-Comtois. “Determining which button does what is needed to maximize great parkour flow and maintain momentum. “
Lemay-Comtois explained in his post that players will find that the dodge mechanic has been combined with the new parkour mechanic. This creates a new display scheme that separates the playable character’s stance from parkour to prevent players from performing parkour when they don’t want to. This runs alongside a series of “parkour” mechanics that fans will recognize as a long-standing gameplay staple, including features like running up a wall to grab a ledge or jumping across a gap between two roofs.
Of course, we’ve all jumped from one rooftop to another only to land with a loud thud and lose some of our health bar. When jumping from a long distance, a new recovery mechanic can now be used to allow Naoe to soften the impact (and the noise it can make). New dodge features also give players the ability to move downwards with smoother transitions. Playing as Naoe, this results in acrobatic moves, while the clumsier Yasuke will experience a more significant fall.
The sprint has also undergone some changes in preparation for the introduction of the two main Shadows characters. Naoe will have a sprint dodge mechanic that triggers a dive roll, allowing her to cross farm fences, wooden crates, guardrails, and more while avoiding damage. This new mechanic can also be automated so that players can simply walk around small objects without additional actions, but without protection from damage. However, sprinting is not just for shinobi. Yasuke can also run and smash his way through obstacles, with automatic detours performed for low, indestructible objects.
Both characters can also change stances while sprinting. Clicking crouch will result in a sliding animation that ends in a crouch, while switching to prone will result in a diving animation. Running from a crouch or prone position will cause characters to return to a standing position.
While these are all significant changes to Assassin’s Creed’s movement system, it’s the grappling hook that may have the biggest impact. “Any true shinobi game needs a hook,” Lemay-Comtois said. Naoe’s Hook will offer players a new way to climb, descend, turn, and swing across Japan. Naoe can interact with numerous capture points throughout the world, and will sometimes need to move between multiple points in order to cross dangerous areas that would otherwise be impossible to traverse.
Players can also master other impressive movement mechanics in Shadows, including wall bounce, back dodging, and various positional dodges. These mechanics can be chained together to create impressive moves, such as a back roll combined with an assassination. Mastering the game’s movement mechanics is also crucial to making the most of your time in feudal Japan, as there will be areas that you can only explore with one character or another. “This is very important to us,” Lemay-Comtois said. “This meant we had to be more careful about creating interesting parkour paths, and it gave us more control over where Naoe could go and where Yasuke couldn’t. the two playing styles are even more contrasting.”
Assassin’s Creed Shadows is being developed by several regional Ubisoft studios and published by Ubisoft. The open-world action-adventure releases on February 14th. Xbox, PlayStationAnd PC. You can check our Assassin’s Creed Shadows previewor read our detailed FAQ on shadows to learn more about the game before launching it.